FALL 2008: Week 09
10/20 (M): Midterm Group Project Presentation; Lecture on UI on RPG, 3rd person, Simulation,
Action & Open World
- Midterm Group Project Presentation
- Team 01: Sketched
484/489: Nathan & Mike, 401: Jonathan Rosenfeld, Gavan Wilhite, Alec Stamos
- Team 02: Book of Power
484/489: Bing & Brian, 401: Drew Moxon
- Team 03: Dark & Stormy Nights
484/489: Cynthia & Brandy, 401: Ashley Soriano, Ryan Hedden
- Team 04: MS
484/489: Sean & Matt, 401: TBA
- Team 05: In Dog Years
484/489: Harold & Britney, 401: Michaela Morris, Sam David, Katrina Wolfe
- Team 06: Immobile Miner or Magnetic Musket
484/489: Brian & Adam, 401: R.C. Narma, Blade Olson, John Banayan
- Lecture: Game Asset List
- Discuss and decide your overall visua theme, look and feel
- Check the layout chart (flow chart) and determine how many different game screens you need to design
- Check the wireframe and determine how many GUI elements you need to design
- Identify other assets you need to design (download sample asset list from here)
- Assets can be categorized: Characters, Interactive assets, Non-interactive assets, Game screens, GUI
- Final project ideas? Two teams to work on the same project, same game system, two sets of different visuals?
- Lecture: UI on RPG, 3rd person, Simulation,
Action & Open World
- Reading: "Genres: game styles and interfaces" from Game Interface Design by Kevin Saunders & Jaennie Novak, Thomson & Delmar Learning (2006), pp. 103 - 123 (photocopy).