Final project presentation: Wednesday, Dec 3, at 6:00 pm at Zemeckis Center
Final project work-in-progress critique: Monday, Dec 1 in class
Final project files due: Monday December 15, 5:00 pm at LVL 113
Final Project Requirement - ONE CD-ROM to turn in per team
Game Design Document (2-3 page doc) - word file that contains narrative/story, gameplay, target demographics, hardware requirement, etc, as well as the names of the students in 401 class. Refer to lab 06 and lab 07 assignments and expand.
Game Layout Chart (psd, ai, pdf, or ms visio) - describes the flow of the games (download sample) and includes all the game screens and levels (i.e. title screen, game over screen, option, etc)
Game Asset List (xls) - includes every single item that is used in the game (download sample). Functionality description, designer (student) assignment must be included on each item. This document needs to cross-reference the Game Layout Chart to specify which object is used on which screen(s) and level(s).
Each team member is supposed to design at least five different objects, including one GUI element. Design in 1024 px x 768 px and turn in the full size version.
Image files - one PSD files per object. Must retain layers, clipping path and vector data. Organize image files using students' last names - one image folder per student i.e. "images_jones".
Animation files (if any) - turn in either Fireworks, PSD, GIF, SWF or FLASH files. Image sequence optimized for TGB is also acceptable. One animation folder per student - i.e. "animation_jones"
Standalone projector files generated by Torque Game Builder for both MAC and PC
Extra credit multimedia essay due: Monday December 15, 5:00 pm at LVL 113
Game Design Proposal/Document - A Video Game for Older Generation Female (age 60 and above/born in 1948 or before) Complete all the assigned reading before you begin.You essay needs to have 4 chapters (and sub-chapters if needed), with necessary images embedded.
Define the target demographics, analyze and describe the generation and its unique profile
Pick a marketable topic/theme
Define the specific hardware environment (i.e. iPod, PS3, Wii, XBOX 360 with Guitar hero controller, etc) and user interface.
Propose a video game that is specifically geared towards the target audience. Describe the game world and narrative, task and game play in detail. Make sure to include the description of GUI.
Five pages or more without the images, typed in double-space using 12pt font(s)
Turn in one Microsoft Word file with images
Final Project Team Assignment
Team 01: Alternative Design for Misdirection
484/489: Brian and Adam, 401: Alec Stamos, John Banayan, Sam David
Team 02: Book of Power
484/489: Ben & Bryan, 401: Drew Moxon, Matt Lee, Michael Kane
Team 05: In Dog Years
484/489: Harold & Britney, 401: Michaela Morris, Blade Olson, Katrina Wolfe
Team 06: Misdirection
484/489: Brian & Adam, 401: Gavin Wilhite, R. C. Narma, Ashley Soriano
Team 07: Queasy Steve
484/489: Erik, 401: Alex Sandoval, Ryan Hedden, Jonathan Roselfeld
Lab 08
Team Meeting with the instructor - finalize game concept, story and visual theme.
1. Complete the Game Design Document (i.e. Lab 06), 2. update the game layout chart (download sample) and 3. game asset list (download sample). Email three documents to the instructor by the end of the class. Be specific as much as possible (read the requirement above). If incomplete, instructor will ask you to redo.
Start Designing the title screen.
HW 09
Blog-post per team - two screen shots from the functional Torque Game Builder demo - one for the title screen, and the other for the gameplay screen. Use Title of the game to name the entry. Include excerpts from the Game Design Document to explain what the game is about, and names of the students who worked on the game.
Reading
"Cultural Models: Do You Want to Be the Blue Sonic or the Dark
Sonic?" by James Gee from The Game Design Reader, edited by Katie Salen
and Eric Zimmerman, MIT Press (2006), pp. 610 - 639.